Fallout 76, an upcoming vault vault, is the first dungeon instinct, Bethesda has revealed.
This means that a raid will prevent other players not on your team from interrupting you and influencing your mission.
In a post on Bethesda.net, developers discussed Vault 94, which will be unveiled on PC on August 20 along with patch 12. Bethesda announced it would soon open a vault on the console if vault attacks on the PC were unfolding no problem.
Vault 94 offers some of the most challenging game experiences, Bethesda warned, and while you can try it for yourself, developers recommend that you put together a complete team of 50+ level characters.
Copying also means Bethesda has better control of the vault "to ensure that every experience is as fresh as the first time you walked into vault 94".
"To sum up: Breakdown is for your team only, meetings are for your team only, and what's inside the vault is only for your team."
So what is Vault 94 about? It is located on the border between Mira and The Savage Divide. It was once home to a utopian community tasked with restoring the natural wealth of Earth after the Great War. The vault door opened a year after the bombs fell. Now the inhabitants are long gone and nature is a vault of pimps. But there's something nasty inside.
"Appalachia's brave explorers will have to venture into the many dangers if they are to save Vault 94, find out what has become of its former inhabitants, and restore the precious resources hidden in them," the official blur reads.
To try the dungeon, gather your team and adjust to the Vault 94 radio station for emergencies. There are three separate missions. One mission is available at any time and lasts a week. Each mission returns every three weeks. The first mission is called Dead in the Water and is available as soon as the vault opens. Meltdown and Washout go live on all platforms on August 27 and September 3, respectively. Expect the vault to close at three o'clock each week as one mission ends and the next will be ready to go live.
Missions come in three difficulties: beginner, standard, or expert. The novice is not time-bound, while the standard and expert have time constraints and more challenging encounters. If you run out of time or worry, you have to start over. As you would expect, the heavier the regime, the loot the good. If you complete the missions standard or expert, you will get plans that will allow you to make new armor sets, such as the Strangler Heart set shown above. Perform missions in any difficulty and you'll earn Vault 94 steel, which is a new resource you need to build your vault armor. (Rewards on a Treasury mission can be earned once by difficulty, per mission, per day.)