Game tested on Xbox One X
In the history of each study comes the time when all his employees understand: you need to change something, go to a new level. I think this feeling is familiar to everyone. In fourteen-year-old Asobo studio there are no truly impressive games. "It's time to show what's worth!" – probably from this appeal the next fly in the office started. This is the place where the first brick is laid A plague: Innocence.
# TThe story of one family
A skilled master is able to produce quality products, but only emotional involvement will create something more. And what could be closer to your history? The innocent story leads us to France – the home of creators. The middle of the XIV century is an extremely difficult time for a country in which a bubonic plague is walkable, which was given the malicious nickname "black death".
However, the story begins very colorful. The young Amice, along with his father, Comte de Rune, is hunting for his property. Enjoy peace and tranquility. Do you realize it will not last long? Especially when, after searching for a wounded game, it suddenly turned out that someone managed to drive your prey in seconds and drag a faithful dog to the ground. Something.
The day was fatal for Amice. She does not have time to argue with her mother, because the property is attacked by the Inquisition. The father of the family dies in an unequal battle with fanatic warriors, who for some reason needed a younger son Rune, Hugo. A five-year-old spent most of his short life at home for mysterious illness. Now, he and Amyma are on the run. Two innocent children forced to survive in a world in which they are being persecuted by the inquisition and madmen, and the plague does not save anyone.
Initially, brother and sister are as strangers. Living under the same roof, they almost did not communicate. Only the circumstances bring them together, but it is not possible to improve relations at all. Amity already feels lost, and then there is still a little child, completely unknown to the world rolling in hell.
We are quickly confronted with the main distributor of the plague – the endless flocks of rats, which literally spew out of the earth. A rabid story that rises on the edge between history and a gloomy story, without disdaining mysticism. The dose of fiction is strictly verified not to destroy the world, but to give it a little mystery. Rats are terribly afraid of light here and literally burn in seconds. But if you enter into their small, persistent legs, the rod of a rodent is able to leave just a corroded corpse for moments.
Protect children especially nothing. The only weapon is Amy's sling, which she very skillfully possesses. This simple tool in skillful hands turns out to be very effective – a well targeted shot in the head will place a pruschogo bull on you. Although there are more enemies, and someone else in the helmet, then the chances of survival in an open battle are zero – it's better that nobody sees them.
Hiding and hiding is quite simple: lighting does not play a role, you are practically silent on your buttocks, but you should not be interspersed with your opponents with your eyes – they are like eagles, with excellent peripheral vision. According to Assassin's Creed principles, dive into the bushes whenever possible – immediately become invisible. The hurried unpredictable is not difficult. The enemy's paths are easy to remember, and often there is a metal object nearby – throw a stone on it and the guards will be distracted for a few seconds.
Rodents quietly do not go round – or run as fast as you can, or make your way with a light puzzle solving. Puzzles do not cause troubles and do not bother because they constantly push us extra tools. The assortment of ammunition for belts is regularly supplemented: some shells burnt firewood, other mothers' rats, and so on. As soon as a new opportunity arises in the arsenal, it is immediately offered to be used.
# TGo and see
It is a pity that the flight of fantasy is not too broad: there are almost no tangled multistage riddles, and the coverts practically do not give room for improvisation. It's enough tools, and there's no place for their proper use. The exact pace of the game saves the day: the player is never forced to do the same thing for a long time, and the struggles, hiding and tasks are constantly changing with calm episodes.
Explore locations in A Kuga story is surprisingly fascinating. Here you can come across a variety of optional but entertaining scenes: put candles for the dead, choose an apple for the hungry Hug – there are more than a dozen of these mini-episodes, all of them are highly animated and contribute to the construction of relationships between characters. Additionally, collecting items are scattered around the county, helping you to find out more about Middle Ages life and various craft materials – the quality of the equipment can be improved on special machines that take place along the way. Potential for pumping a little, but any improvement really makes life easier.
In the end, A Plague Tale looks amazing, and you want to admire its landscapes, especially in rare, quiet moments. The visual range of the game is no worse than the other multimillion blockbusters, although Asobo Studio did not have an unlimited budget. I especially want to emphasize the work of artists – every level, whether it's an abandoned village or catacombs under the fortress, has its character and almost without words tells its story. The battle under the ruins of the ancient aqueduct will remain in my memory for a long time.
A realistic picture of all the horrors Amicia and Hugo have to break makes us worry about the heroes. Walking over the ground with full bodies, keeping a younger brother, in a mild manner, is very unpleasant. The great merit of the developer is that they could make the game a dark, heavy atmosphere. The sharp picture is supported, as always, by a powerful soundtrack by Olivier Deriviere, known for his work on 11-11: Memories Again, Vampire, Sam in the Dark and many other projects.
The rabid story, strange enough, has a lot in common with the Last of us – its rhythm, feeling, flow. The story develops gradually, even slowly, but almost does not reduce the voltage. Relationships of characters do not stand still, but for each familiar smaller character you begin to perceive literally through several scenes.
* * * T
Crowd story: Innocence proved to be an exciting and shocking story about children who must grow up too early to survive. Asobo Studio joined the work with special care and did not have the courage to add more complicated situations in the game. From what, however, the project does not cease to be one of the most striking adventures in the game this year.
- skillfully told the story of working characters;
- atmospheric and gloomy French middle ages with little mysticism;
- Customized rhythms of play and narration bring you to the finale in one breath.
- I'd like to see more space for improvisation and more complicated tasks – mechanics allow it.
Outside, the story of the plague is not lower than the other expensive hits. The world of games is full of detail, the landscapes are enchanting, and the relentless ocean of rats inspires awe. Is animation sometimes quite natural?
Olivier Derivier, as always, was able to supplement the atmosphere of work with a unique disturbing soundtrack.
An exciting adventure that constantly strives to entertain with new possibilities, but is afraid to mix mechanics together.
The funny story surpasses the level of development and translates Asobo Studio into a new weight category.
Evaluation: 8.5 / 10
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